[Steve Jobs] did the same thing with the original Mac, although then, Flash was not the issue. Few will remember, but, when the Mac debuted in 1984, there were no arrow keys on the keyboard. That was a big deal. Almost every application then in existence depended on the arrow keys (then called cursor keys) for navigation. With that one stroke, Steve reduced the number of apps that could be easily ported to the Mac from tens of thousands to zero, ensuring that this new computer would have a long and painful childhood.

Steve’s button mania, which grew from his earlier parts-count mania, was already in full flower, and many have ascribed this crippling omission to some sort of self-destructive obsession. It was not. It was one of several strategies specifically designed to ensure that existing software would not run on this new machine because existing software, in Steve’s eyes, sucked (an opinion I share). The absence of those four keys ensured that any developer who wanted to have software appear on the Mac was going to have to start over and write software that conformed to the Mac interface, not the keyboard-oriented precursors to MS-DOS.

Bruce Tognazzini, Mac & the iPad – History Repeats Itself

Tog founded the Human Interface Group at Apple Computer. His latest article has been making the rounds with people getting all excited about Steve Job’s fearlessness as a leader and long-term perspective. While rare for a CEO and somewhat interesting, I found Tog’s little nuggets of the history of feature release, UX, and no compromises much more interesting.

(via christmasgorilla)


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