Quotes

  • I’ve been looking at the Google logo on the iPhone and I’m not happy with the icon. The second O in Google doesn’t have the right yellow gradient. It’s just wrong and I’m going to have Greg fix it tomorrow. Is that okay with you? Steve Jobs Fucking love this guy.
  • The rest of the world regarded Americans as a mob of barbarians who happened to live on top of a mother lode of precious minerals, fertile land, inexhaustible woodlands and waterways galore … but were as uncouth as they were rich … and spoke in barbaric yawps. This improbable yobbo, Mark Twain, had risen up […]
  • The river’s algorithm is simple. At each step, flow down. For the essayist this translates to: flow interesting. Of all the places to go next, choose the most interesting. Paul Graham, The Age of the Essay Excellent writing advice by the inimitable Paul Graham. A must read.
  • Find a subject you care about and which you in your heart feel others should care about. Kurt Vonnegut tells you How To Write With Style I’ve always loved Vonnegut: short and to the point. So many great tips in here, but most importantly, write about what you think about all the time. Your passion […]
  • Microsoft’s Metro UI owns the square. Apple has a corner on the roundrect, from the Springboard launcher to the iPhone hardware itself. Nokia, despite its late entry with MeeGo’s Harmattan UI, found the squircle unclaimed and ran with it beautifully. Palm has used the circle from the early days of PalmOS, and in WebOS, HP […]
  • If art is about talking and expressing yourself, interface design is about listening and disappearing into the background. You listen to the content and its context, and take it from there, one step at a time. Tim Van Damme waxes poetic on ui/ux design.
  • Most online experiences are made, like fast food, to be cheap, easy, and addictive: appealing to our hunger for connection but rarely serving up nourishment. Shrink-wrapped junk food experiences are handed to us for free by social media companies, and we swallow them up eagerly, like kids given buckets of candy with ads on all […]
  • The realtime web has become a habit. It’s a twitch. I do it without thinking. More importantly, when I succumb to the reflex of checking it every few minutes or seconds, I do so at the expense of thinking. When is the last time you stood in line at a bank without checking your iPhone? […]
  • Is there a way to engage in this kind of behavior and not have it be like a rat pushing a button for a fix? Is there such a thing as calm ambient awareness that’s not overly tied up in your ego? Chris Muscarella on mobile phone notifications.
  • A mobile interface is an interface for a moment. The goal isn’t deep consideration of a thing. The goal is instant assessment of, well, everything. When I pull my phone out of my pocket, I want to answer a fairly impossible question: “How has everything I care about in the online universe changed since I […]
  • It is by riding a bicycle that you learn the contours of a country best, since you have to sweat up the hills and coast down them. Thus you remember them as they actually are, while in a motor car only a high hill impresses you, and you have no such accurate remembrance of country […]
  • The best attitude to have when trying to solve problems is that everything is negotiable. Scott Berkun, Problem Solving & Kobayashi Maru This is something I’ve always applied, naturally. I don’t think anyone taught I to me, it just works.
  • Design is a way of life, a point of view. It involves the whole complex of visual communications: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically related to the process. In 1998, Steven Heller and the School of Visual Arts published Paul Rand: A Designer’s Words, a […]
  • Invite a motorist for a bike ride through your city and you’ll be cycling with an urbanist by the end of the day. Even the most eloquent of lectures about livable cities and sustainable design can’t compete with the experience from atop a bicycle saddle. The Real Reason Why Bicycles are the Key to Better […]
  • The hardest part of software design is neither software, nor design—but culture. Aza Raskin